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13 "obstacles" stand between Hungry Jim and a great picnic feast! Can Hungry Jim eat before his hunger bottoms out and kills him? Wouldn't you like to find out? (EDIT: Due to popular demand, here is a link to this household lot. http://www.megaupload.com/?d=4LW31AI8 ) Commentary: Three days ago, Hungry Jim received an anonymous invitation to a mysterious house, promising endless fun! Hungry Jim took up the invitation and indeed enjoyed three days of non-stop fun! But oh no! Hungry Jim's stomach let out a thunderous growl, snapping him out of the fun! He then realised he was so lost in fun that he has but 7 hours left to eat... or he would starve to death! Hungry Jim thus pricks up his nose and embarks on his quest for food... food which is unfortunately tucked away at the end of the house of fun! Well that's no fun! For him at least. But it sure will be fun to the cruel us! To get to the picnic basket, Hungry Jim has to pass thirteen stages of hungry cruelty. 1. ~Beginning~ The Walkway of Statues: Statues silently mock the one who attempts to get to the food, posing little challenge in this straightforward introduction. 2. The Mishappen Carpark: A carpark so poor in design, cars cannot enter or exit. Every car known to Sim-kind is parked here... in the most inconvenient of ways! 3. Lost Library: No one knows why this is called the Lost Library. Maybe it's just because you can't see the exit door immediately when you enter. 4. Island Hop: Bridges and Gazebos lead you across a serene lake. Some bridges lead to dead ends, while others will show the way. Quickly consider which is which from a glance... your stomach will not wait! 5. Hall of Mirrors: An evil maze of mirrors, reflecting endlessly at every turn! Don't bump your head! 6. Five Shapely Pools: Five pools of odd shapes stand in the way, flanked by pink flamingos that mock you in their flamingo-ey sounds. 7. Boom Room: The Boom Room contains dozens of sound systems, all blasting different music at maximum volume! A true test of sanity. 8. Long Gallery: The Long Gallery is really just that. It is very long. Don't stop to admire the art! 9. Precarious Perch: Up onto a single tile walkway with a twist and a turn you have to challenge the Precarious Perch. Don't fall now, the spikes and rocky waste below will ensure a swift end to your quest. 10. Garden of Madness: The trials are not complete without the classic hedge-maze, now combined with wild and groomed hedges for increased confusion! 11. Pitch Black Canal: Down into the abyss is the pitch black canal. A passage of water void of any light, black walls looming all around. You'd best, find your way, or you will drown trying. 12. Stairway to Heaven: A cruel 116-step staircase, the stairway to heaven does take the Sim out of the abyss and closer to the goal. But with it's sheer height, it threatens to destroy whatever energy one has left. 13. ~Finale~ The Walk of Temptation: Solid glasses separate one from whole troves of refrigerators, stoves, bars, barbecues and buffet tables! Can focus bring one to the end of the walk of temptation? Or will the acute gastric prevail?