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Sonic Adventure is a very broken game скачать в хорошем качестве

Sonic Adventure is a very broken game 14 лет назад

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Sonic Adventure is a very broken game
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Sonic Adventure is a very broken game

READ DESCRIPTION FOR TIME TAGS AND GLITCH DESCRIPTIONS Work has been taking up my entire life lately so I haven't had a lot of time to sit down and record any commentary, even though I'm completely done with this game. In the meantime, I'll amuse you with some hilarious antics. These are probably why Sonic Adventure is one of my favorite 3D Sonics. 0:00 - Jumping behind the device that takes the ice key can sometimes glitch you through the wall. I guess if you're good enough at flying after that, you can get to the end of the tunnel and past the door that blocks off Angel Island. Clearly I can't do it, but if you get there, the place is empty. No Master Emerald, no monkey in a cage, nothing. 0:09 - Sonic gets stuck on top of the tower for the Mystic Ruins train station for a few seconds if you jump up there. 0:29 - If Knuckles has a shield or his Maximum Heat is charged and he gets into the last train of the Mystic Ruins station, the shield or charge effect will stay behind once the train leaves. 0:40 - Simply standing on the capsule that E-102 Gamma starts in and jump-dashing towards the wall will push you far enough into it that you can run along the wall and into the tubes that encase Metal Sonic and Silver Sonic. 1:39 - Getting a good spindash-jump from the Station Square train station staircase can launch you up through the buildings and into the back of the train station. From there you can see the cars that enter the parking garage change into different cars and loop back into the field. 2:24 - In E-102 Gamma's Final Egg, hit the spring at the end of the stage and using your Hover Jet to fly towards the light fixtures. From there, head to the far wall and fly through the black section of the wall. You'll glitch through and get to a small area of Sonic's stage just before Gamma's last room. 3:50 - Setting the camera from Auto to Free and using a well timed spindash jump from the exit of Sonic's first Speed Highway section can launch you far enough to get into Tails' section of the level. It lacks any items or platforms able to move on very far though. 4:55 - Standing on top of the large tube-shaped building in Tails' Speed Highway and flying towards the sign on the building just above where Sonic would enter it will let you pass through the building and into Sonic's second and third sections of the stage. Getting to the end capsule of the 'At Dawn' stage of the level will cause you to lose, even if Robotnik hasn't finished yet. 6:25 - Standing just outside of the Station Square Hotel without leaving the area and then flying up will let you pass through the outside of the map. Flying towards the left where the casino section is will put you in an area where you can stand, jump and fly again to make it over to the Emerald Coast entrance. Tails can complete the first part of the stage, but getting to the second part immediately takes you back to Station Square, even if you manage to hit the spring floating in the middle of nowhere. 8:44 - Placing the statue of the man by the burger shop in just the right area and running against him and the gate will let Amy run at full speed. From there, using your hammer jump at just the right angle will let you skip past the gate and into Emerald Coast. Apparently there's a way to skip the event that triggers the whale using her hammer jump, but I can't get it to work. 12:22 - Grabbing on to the edge of the wall where the doors connect and climbing up until you're diagonal will sometimes let you pass through the ceiling when the doors close. Jumping straight up and gliding around the outside of the map can let you pass the door and into the entrance to Twinkle Park. The level drops you off literally in the middle of nowhere, but immediately gliding towards your life counter and sticking straight forward for about a minute and a half will eventually help you find the course's path. It's important to climb to the top of the hill before continuing through the level. Getting too close to the loop set will flip the camera out and have it zoom out about a million miles away. 16:44 - Tails can fly up in the same area at just the right place and the doors will push you through the ceiling so you can fly around to Twinkle Park. As you can see, Tails doesn't quite have the luck that Knuckles does and you'll fall forever. 17:27 - Have Sonic look at the sign floating in front of the pinball table. While he's reading the sign, use a second controller to move Tails into the warp to the table. It'll warp Sonic into the table as well and the game's timer will be frozen for the rest of the level. The rest of the level will function normally.

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