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✨ Get this plugin on: ✨ https://undermax.itch.io/randomize-npc 💖 Get this and all my plugins on my official Itchio page! 💖 ➡️ https://undermax.itch.io ➡️ Now you can Get my plugins in: https://undermax.online/buy-plugins-c... ➡️ (New) We're now GGG Official DLC partner: 💙 https://store.rpgmakerofficial.com/co... 📌 About this Plugin: Thanks to this plugin, the task of creating NPCs will become simpler and more dynamic, with the possibility that NPCs are generated randomly in each game according to certain adjustments and characteristics that we previously assign in the plugin parameters. The NPCs will vary their graphics, messages, and names in each game to offer players a different and dynamic experience. (Obviously, when the game is loaded, the NPCs will maintain the traits of that "seed", so to speak.) Features Declare all the types you want: You can use simple things like "Men" and "Women" but you can also expand it according to your needs and ingenuity, for example classify them by their age, by their cities, by their physical traits or classes. The possibilities are limitless! Ease of use: We have developed the system to be super intuitive and easy to use, we have taken advantage of all the possibilities that RPG MAKER MZ offers us to combine power and simplicity, which will allow you to use this plugin easily. Additional interaction actions: We have included the possibility for you to execute common events, call switches or modify variables at the moment of an interaction with an NPC. For example, you can make special actions be executed only when a certain line of dialogue appears, which can generate surprise and unfamiliarity about which NPC will have that characteristic... You can even make these actions only occur 1 time. Dynamic and different games: Provide each player with a more interactive experience by making certain NPCs not always the same and not always saying the same thing, achieving greater immersion and making the player interact with everyone. Nobody knows what will happen: In the previous game, perhaps the NPC in the city gave you a mission to collect flowers... But in this game, that mission is given to another NPC... Which prevents you from always having to follow the same route to advance... Timeline: 00:00 Initial Setup 02:00 Creating the NPCs on the Template map 03:23 Preparing the Spawn Points 05:20 Initial Tests 06:20 Special features