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MSI / Medion NVIDIA GeForce4 MX 460 64 MB vs CLUB3D NVIDIA GeForce FX 5700 LE 256 MB AGP GPU-Z / HWI Specs: https://drive.google.com/file/d/1cC07... https://drive.google.com/file/d/1Dag-... All Games are in 1024x768 0:00 Intro 0:13 Battlefield 1942 0:51 Call of Duty 2 1:18 Far Cry 2:02 Half Life 3:01 Counter Strike 1.6 3:49 Soldier of Fortune II: Double Helix 4:17 FlatOut 4:54 FlatOut (45.23 driver for MX) 5:30 Grand Theft Auto: San Andreas PC Specs: Motherboard: Asus P5P800-VM CPU: Intel Pentium D 945 3.4 GHz (Dual Core) GPU: GeForce MX 460 64 MB or GeForce FX 5700 LE 128 bit 256 MB RAM: 2GB DDR1 Kinston 400MHz (1+1) Windows XP Professional 32 bit SP3 Drivers: GeForce MX 460 - 71.89 for all games, 45.23 for FlatOut GeForce FX 5700 LE - 93.71 for all games and 175.19 for GPU-Z Capture Card: HDMI Video Capture - HDMI to USB Together with VGA+Audio to HDMI Convertor Game Settings: Battlefield 1942 Video Performance: High Display Mode: 1024x768 32bit Graphics Quality: High Effects Quality: High Environment Mapping: Yes Lightmaps: Yes Shadows: Yes Texture Quality: 80% View Distance: 100% Alternative Spawn Interface: No Number of Bots: 50% (For purpose of benchmark) CPU-Time Given to AI: 10% (For purpose of benchmark) Call of Duty 2 Resolution: 1024x768 Frequency: 60 Hz Aspect Ratio: Auto Texture Filtering: Bilinear Anti-Alliasing: Off Rendering Method: DirectX7 Vertical Sync: Off Optimization for SLI: Off Soften Smoke Edges: off Number of Corpses: Normal Textures: Texture Resolution: Extra Map: Extra Mirror Map: Extra Far Cry (For MX and older cards) Machine Specs: Medium Corpse Stay (Secs.) 30 Enable Gore: Yes Resolution: 1024x768x32 Anti Aliasing: None Vsync: Off Texture Quality: Low Texture Filter Quality: Bilinear Anisotropic Filtering Level: 1 Particle Count: Low Special Effects Quality: Low Environment Quality: Own Shadow Quality: Low Water Quality: Low Lighting Quality: Low Half Life Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Color Quality: Highest (32 bit) Counter Strike 1.6 Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Soldier of Fortune 2: Double Helix Light Flares: Simple Resolution: 1024x768 Full Screen: Yes Texture Quality: High Texture Filter: Trilinear Vertical Sync: Off Quincunx Multisampling: Off Anisotropic Filtering Level: Lowest UI Texture Quality: High Colors: Auto (Same as Desktop 32 bit) FSAA: Off Alias Shaders: Off Advanced Texturing: On Curve Subdivisions: Medium Image Format: DXT5 Compressed Alpha Image Format: DXT5 Compressed OPENGL Extensions Generic: Yes ATI or NVIDIA Specific: Yes FlatOut Resolution: 1024x768x32 Anisotropic Filter: Lowest Antialiasing: None Frequency: Default Triple Buffering: Yes Hardware 3D: No Layer Overlap: Yes Racemap: On Figurine: On View Distance: Highest Track quality: Highest Texture Quality: (75%) GTA San Andreas Brightness: 11/16 Legend: Off Radar Mode: Map and Blips Hud Mode: On Draw Distance: 5/16 Frame Limiter: Off Widescreen: Off Visual FX Quality: Low Mip Mapping: On Anti Aliasing: Off Resolution: 1024x768 32bit