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I had been toying around with a GM:S 1.4 Sonic Advance engine for a while. I had even posted a few videos of it on Game Jolt. I've ultimately decided that to celebrate me reaching the 1,000 subscriber milestone I'll release the early source code to the public for anyone who wants to mess around with it. There's a lot less going on with this one than the MODD engine so this is something I'm much more confident in doing. This engine uses the physics and collision code of the Flicky 8 Engine (by John-Kun) combined with some of my own coding for stuff like character actions. I did this since the collision and physics of a Sonic game is something I struggle with, though most of the other things I'm quite alright with doing, plus I can understand what I'm doing writing my own code. In other words, it isn't a complete fork but also not entirely unique either. As for the idea around this framework, it's mostly based on SA2 but combines some elements from 1 and 3 as well as some of my own features, such as coloured springs and the electric shield double jump like the classic games. Since this is v0.1, it's very incomplete, only having 3 characters, missing a few things, unfinished menus and is also very glitchy. That being said, the source code is available and can be used or even have some of it's assets borrowed. Obviously be sure to credit me and the many others mentioned in the credits. Let me know if you need me. I might possibly be able to help or clarify anything. Download (Demo and Source Code): https://mega.nz/file/Z8IWSbpL#Vn6D-kN... Flicky 8 Engine: https://gamejolt.com/games/Flicky8Eng... Sonic Adventure (C) SEGA, Dimps. This is a fan-made, non-profit project. Mario Obsessed - MMXXII Thank you all for 1K subs!