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A character tries to roll a skill check in D&D, Pirate Borg, or another RPG. They fail. Can they try again? We examine when to call for checks, the impact of success and failure on story and fun, using degrees of success, and other techniques for Dungeons & Dragons or your choice of RPG. Contents: 00:00 Intro 00:26 Not Just for D&D 01:14 Grappling Hook Scenario 02:04 Why Trying Again Isn't Usually Allowed 04:03 Should it Even be a Check? 06:03 Deciding the Impact of Failure 09:05 Failur that Drives Choices and Options 10:22 Clear Stakes 14:29 Is Failure a Problem? 16:27 Should Success be Possible? 17:39 Degrees of Success or Failure 21:12 The Problem with Multiple Checks 23:24 Is it the Right Check? 25:26 Support the Show Support me and join our community to help shape this show (and get a copy of my Adventure, Encounter, and Monster Design Tools): https://alphastream.org/index.php/sup... You can find more RPG and D&D insights on my blog, https://alphastream.org/ Subscribe to my newsletter to receive a FREE product and get updates on new RPG products and blog posts! https://alphastream.org/index.php/sub... Follow me on Mastodon: https://dice.camp/@Alphastream Follow me on Patreon: / alphastream #DnD #ttrpg #tabletopgames #rpgs #dungeonsanddragons #tabletoprpg #PirateBorg #DrawSteel #Daggerheart #dungeonmaster #dmadvice #dungeonmasteradvice #dungeonmastertips