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16-bit chiptune demake cover of "Infinite" (full version) from Sonic Forces, compatible with the Sega Genesis / Sega Mega Drive console. Download links included. MORE SONIC FORCES (playlists): *Genesis (16-bit): https://tinyurl.com/y8cha9sd ·Master System (8-bit): https://tinyurl.com/y9fcbmtv You can also find the playlist by browsing my channel, next to other soundtracks I've covered and a playlist of songs from games I've only covered once, like Killing Floor 2, Kirby Planet Robobot and Doki Doki Literature Club. - - - - - - - - - - - - - - - Technical info ·Program: DefleMask Tracker v0.12.0 ·System: Sega Genesis / Sega Mega Drive (YM2612 [FM], SN76496 [PSG], Sega DAC [PCM]) ·FM instruments loaded: 26 ·PSG instruments (volume macros) loaded: 7 ·PCM samples loaded: 3 ·Max. FM channels active: 6 when DAC is off ·Max. PSG channels active: 3 ·FM channel 6: Set to DAC and FM (changes arbitrarily) ·PSG channel 4: Free range white noise ·Tempo: 70 BPM (clock 64Hz, speed 06/06) ·Time in development: 1 week DOWNLOADS (Google Drive): *MP3: https://tinyurl.com/yxr8exkw ·VGM: https://tinyurl.com/y3d3hla2 ·DMF: https://tinyurl.com/y4bm3hjp Feel free to use them for your videos or fangames. - - - - - - - - - - - - - - - About the song: The chorus turned out WAY better than I expected. Before doing it, I wanted to have some strings do the choir voices, but when I got there I had used too many guitars and had no more room, so I used square waves. And then I noticed I'd forgotten the bass entirely! But I thought the deep guitar covered the low range pretty well, so I left the guitar for the first section (1:10) and had it replaced for the bass in the next one (1:38), and oh boy did that work, I was awestruck. Then I edited more instruments to fit the tone of each section. Since no instruments sounded similar to trap (and I didn't know what I was looking for), I had to try different things and see what sticks. I used high-pitched quiet bells at one point, 'cus I thought it sounded like hip-hop and that would fit somewhat, but then later I started changing other instruments and while adjusting those I kept wondering what the bell-hit thing was that was ruining them, so I had to change the bells. The kick drum couldn't be sampled for the intro because they would share space with the claps, so I used FM drums that were later used as toms. The instrument at 1:13--1:16 and 1:20--1:23 took me 2 extra days to make. About the picture: The sky is the sea gradient from Ecco the Dolphin recolored into a sunset gradient. The clouds are from Bubsy colored yellow. Everything else I drew myself! But how did I draw Infinite? Well, I thought of "tracing" a reference image, although not in a way I've done before. I had both the image and MS Paint opened at the same time, and I alligned the pixels of the drawing in a way that when minimizing image, the drawing behind would look the same. Then came the cubes... so simple in 3D, so hard in 2D. I drew 9 different sprites, all of different sizes and apparent depth, only to realize they look small rather than far. I didn't keep track of time, but I imagine it took about 4 or 5 days to do with all the retouching I did, the lower part of Infinite's mask was hard to make.