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The different days were played separately and stitched together in this video, this was not a continuous run. Being fast wasn't the goal - was just trying to complete clear the game in 6 days without deaths, but it's still nice this clocked in less than 1 hour. Similar route than what is used in Wii version speedruns, with some safe strats here and there. The improved throwing speed and whistling reactivity in this version feel really nice! Some more minor fixes are also good, they fixed collision issues with bridges and enemies which could result in Pikmin dying by clipping through the floor in previous versions (also known as "mysterious deaths" as those were not generating ghosts). Too bad the whistling range has been reduced and that parts cutscene skips are gone. For speedrunning purposes, this makes this version slower than the Wii/WiiU version, but faster than the gamecube version (unless some new stuff is found later on). Also, the motion controls feel quite weird, as you have to be pressing A/B to use them... Which means you cannot AIM with motion controls before already being throwing or whistling?!? What were they thinking! ________________________________________________________________________________ CHAPTERS: 0:00 Start 1:04 Day 1: The Impact Site 1 6:55 Day 2: The Forest of Hope 22:18 Day 3: The Forest Navel 38:14 Day 4: The Impact Site 2 41:11 Day 5: The Distant Spring 54:49 Day 6: The Final Trial 58:01 END