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00:00 The Sink 08:59 Cut Perks 10:13 X-13 & Stealth Suit MK2 22:26 Cut NPCs 24:52 Strangest Bug 27:26 Cut Failure Ending 31:39 Cut & Broken Items 33:39 Cut Weapons 39:16 Cut Enemies 59:04 Encounter System 102:04 Cut Props & Kit pieces 110:02 Misc 115:22 Van Buren Connection 117:54 Naming Conventions 118:54 Dr 8 Revealed 123:48 Inspiration/Design 145:44 Outro OWB Uncut Perks by Dazzanator https://www.nexusmods.com/newvegas/mo... Nuka Cola Machine Restoration by Panzerman https://www.nexusmods.com/newvegas/mo... Essential DLC Enhancements Merged https://www.nexusmods.com/newvegas/mo... Keep Big Mountain Active by YukiChiGai https://www.nexusmods.com/newvegas/mo... Y-3 Implant Fix by CivisRomanus https://www.nexusmods.com/newvegas/mo... Z14 Stair Hatch Restored by me https://www.nexusmods.com/newvegas/mo... Doc Boney Restored by me https://www.nexusmods.com/newvegas/mo... Episode 65 of FNV The Cutting Room Floor, an in-depth investigation into the cut content, design and development of Fallout New Vegas. In this episode we take a deep dive into the cut content, development and design of Old World Blues, including cut weapons, bugs, a cut ending, unused enemies, lost props, out of bounds objects, hidden areas, test NPCs, developer notes, inspiration, environmental design, Higgs Village, Magnetohydraulics Complex, The Legendary Bloatfly, Y-17 Trauma Harness, etc. Patreon / trianglecity Channel Membership / @trianglecity Discord / discord Instagram / triangle_city Twitter / trianglecity_