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Today, I’m showing you how to create a morph ball upgrade in Game Builder Garage. On the surface this can seem like a hard feature to implement, but we can get a pretty good working version with only about 50 nodon. To simplify it, we simply have a Character person, and a ball person - and use logic to switch which is currently being used as the player character. We break it down into basic steps. First we create the “Ball person”, then add a character switching camera, state switching logic, and finally tie it all together with the right teleports. Timestamp Chapters 0:00 Intro 0:20 Start Build / Basic Setup 1:07 Rotating the Morph Ball 3:03 Switching Camera Setup / State Logic 6:15 Adding the Teleports 8:00 Progress so Far 8:30 Adding Sounds / Effects (Timelapsed) 9:35 Prevent un-morphing in tight spaces 11:11 Fixed^ / Nodon Count / Some Notes 11:30 Final Result Showcase 11:48 End Questions, suggestions, requests? Let me know in the comments. Thanks for watching, have a lovely day! #GameBuilderGarage #Metroid #Davenodon ───────────────── Game: Game Builder Garage Genre: Programming Game Platforms: Nintendo Switch Developer: Nintendo Publisher: Nintendo Release Year: 2021 ─────────────────