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Some fundamentals of grabbing curves, intersections, boundaries, and sections from 3D geometries in Rhino. Some of the gems in here are: -DupEdge (extracts a curve at a surface edge) -DupBorder (extracts all the curves around the perimeter of a surface) -ExtractIsocurve (extracts individual isocurves from anywhere on a surface) -Section (extracts all the curves where a 3D model intersects with a vertical plane) -Make2D (makes a 2D drawing of whatever you're looking at, basically, and why it sometimes doesn't work). -Intersect (extracts new curves where surfaces intersect each other) -IntersectTwoSets (extracts new curves where two groups of objects intersect) -ExtractWireframe, with and without Isocurves! (extracts all the edges and visible isocurves from a 3D model) -ExtractClippingSections (extracts the clipping plane intersections as curves) -ExtractClippingSlices (extracts the clipping plane intersections as surfaces) -CurveBoolean (like Illustrator's Shape Builder tool, but for Rhino!) -Trim (the trim you're thinking of) -Contour (extracts curves at parallel “slices” through an object at a specified interval) and direction