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Welcome to the 72nd video of this #UE4 RTS #tutorial series. In this video, we begin to set up our move to building behavior tree controls. In particular, we will determine where the unit is, exit buildings (if needed), and move to the residential building. In the next video, we will set up what the unit does at the building - reduce hunger/fatigue. In addition, we will add in more utilities for when a unit exits/enters a building. Still settling on my supporters background (and waiting for a response from one supporter so they can be added with a name). Step 1: New Enum - 2:10 Step 2: New blackboard key (CurrentLocation) - 3:12 Step 2b: New Blackboard key (TargetLocation) - 25:41 Step 3: Setting up behavior tree - 3:45 Step 4: Decorator Check Location - 4:02 (reference to Friday's video around minute 10 - with regards to setting current location) Step 5: Task Exit Buiding - 12:22 (around minute 15, make sure to check if the unit is valid!) (if you try my suggestion from around minute 19 you will either need to adress the note below step 4 or wait until Friday's video to have the set up to do my suggestion) Step 6: Task Move To Location - 20:51 Step 7: finishing behavior tree (for this video) Step 7a: new tasks - 33:35 Step 7b: fixing Check Location decorator - 35:02 Step 7c: final fix for find billet - 35:27 (Seriously this how bad skipping one step earlier can make things) Meshes for section 7: New resource icon: http://bit.ly/RTSResourceIcon2 Irons for section 7: http://bit.ly/RTSUnitAssets (copyright notices located with the invidual files) Animation pack for section 7: https://www.unrealengine.com/marketpl... Meshes for section 5: http://bit.ly/BuildingMeshes Unit Portraits for section 4 here: http://bit.ly/UnitPortraits Meshes (tree and rock) and icons for section 3 here: http://bit.ly/RTSREsources If you have any suggestions for content or topics you want to see covered, please let me know below, on twitter @TwoNeuronstream, or on Reddit. --------- Section 8: Unit/NPC Behaviour Video 66: AI Prep Video 67: AI - Find housing (part 1) Video 68: AI - Find housing (part 2) Video 69: AI - Timers & Fatigue Video 70: Status UI & Hunger Video 71: AI - Status check Video 72: AI - Move to Location (part 1) Video 73: AI - Move to Location (part 2) Video 74: AI - Move to Location (part 3) --------- The plan for this series is roughly: 1. Movement 2. Time and HUD 3. Resources (basic) 4. Units/NPCs (basic) 5. Construction (basic) 6. Combining Units and Construction (basic) 7. Resources, Units, and buildings 8. AI (Unit/NPC behaviour) There will be more topics that will be covered, than what is listed above. The order of presentation may change based on your feedback. Additionally, I may drop the intros if you guys do not find them useful. --------- Support this channel: / twoneurons --------- Follow me at: Twitter: / twoneuronstream Twitch: / twoneurons Discord: / discord