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Jaguar XJ220 Longplay (Amiga) [4K] скачать в хорошем качестве

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Jaguar XJ220 Longplay (Amiga) [4K]
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Jaguar XJ220 Longplay (Amiga) [4K]

Game Info --------------------------------------------------- Developer: Core Design Publisher: Core Design Year of Release: 1992 Game Review & Impressions --------------------------------------------------- The Lamborghini Countach and Ferrari F40 might have been the poster pin-ups for many kid's bedroom walls back in late 80s and early 90s, but my favourite supercar from that period was the Jaguar XJ220. A joint venture between Jaguar and Tom Walkinshaw Racing, the XJ220 was was originally supposed to be V12 AWD monster, but was watered down to a turbo-charged V6 RWD design when the global economic downturn of the early 90s struck, causing the bottom to fall out of the luxury supercar market. Nevertheless, it briefly held the record as the world's fastest production road car with a top speed of 217 mph, and an exterior design that is as gorgeous as it is timeless. The car has featured in numerous racing games over the decades, and continues to show up in the Forza Horizon series, demonstrating the car still has currency. It's just a beautiful machine. The XJ220's first video game appearance was Jaguar XJ220, developed by Core Design originally for the Amiga, with an updated version for the Sega Mega CD launching in 1993. It's a title I've long intended to cover on the channel, but the considerable length and difficulty of the game has always dissuaded me from tackling it, at least until now. At it's core (pun intended), the game is Core's answer to the Lotus series. It plays pretty much identically to those games, where the main objective is to compete in -- and hopefully win -- a series of 36 circuit-based races set across 12 different countries. Each country features 3 tracks that boast their own graphical themes, features and hazards, and you'll be competing against drivers looking to propel their respective teams to the top spot on the championship leader board. You and your XJ220 teammate will be racing head-to-head against supercar legends like the Ferrari F40, Lamborghini Countach and Porsche 959, so victory is far from guaranteed, even if you do have the highest top speed. Bagging a podium finish nets you points needed to win the championship, and a much-needed infusion of cash to keep your car in working order. You'll need to replace worn tires, fix engine and exhaust faults, and replace damaged bodywork caused through the inevitable hazards of racing. This damage, especially balding tires, has a noticeably adverse affect on your car's handling and performance, and failure to repair means there's a good chance you'll fail to finish the race at all, let alone in the top 3. The repair system is actually one of my biggest bug-bears with the game. It refuses to let you replace any part of the car still shown as green in the repair bay, which means you're guaranteed to be down to the rims in the next race, sliding off the road on every bloody bend. It would have been so much better if there was an indicator which showed how badly damaged each component was, and to let you repair that component at any point. It would help avoid situations where a race becomes unbeatable because the big end on your XJ220 decides to blow mid-event. The second major irritant is the fact that some races are simply unwinnable. There are tracks where the CPU cars blaze into the distance and maintain a perpetual lead, despite me keeping the speedometer above 200 mph for most of the race. It could be poor balance, but it felt to me like the CPU cars simply cheat on certain races, possibly to limit the player's progress. I couldn't extend my leader board position by more than 100 points because of races where I'd finish back of the pack, regardless of how well I performed. I still finished the game with a comfortable lead, but I had this nagging feeling that greater forces were at play. I guess on a technical level the game is quite impressive, managing to render multiple cars and roadside objects on-screen, without the framerate becoming completely unplayable. It certainly performs better than Lotus III: The Ultimate Challenge on an A500, but it still lags behind Lotus Turbo Challenge 2, which is the gold standard for Amiga racers. I'd also argue that, cosmetically, it looks worse than either of those games, featuring horizon graphics that lack much in the way of detail. It's not really ugly, just a tad bland. I should stress that there is stuff to like about the game. The track editor is a neat idea, and Martin Iveson's attitude to music composition is a refreshing change from the usual synth beats and overuse of ST01 samples common in so many Amiga titles. I just wish the actual racing experience was more engaging and the races not so overly long. Being forced to sit through 7 laps of the same course is a reminder that less really can be more, and is why Lotus 2 still remains my favourite Amiga racer. Chapters --------------------------------------------------- 0:00:00 Title screen and credits 0:01:50 Gameplay

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