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This was the launch game packaged in with the UK release of 3DO. It was a good looking shooter for the time and was developed by Crystal Dynamics. Terrain and enemies are being drawn in real time instead of streamed off the CD like Microcosm and it was a good showcase for the 3DO's power. There is an element of freedom in so much as you could choose a different path through the various mountain terrains but ultimately it was on rails. Crystal Dynamics subsequently developed Off World Interceptor with a very similar looking game engine. The tunnel sections of the game were extremely hard due to the twitchy control and lack of any shadows to give you an idea where your space craft was in relation to walls. The red missiles shot by enemy turrets caused tons of damage and boss battles were very challenging. The game consisted of a total of 20 levels.