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In this presentation, Alexander Horn will examine emergent narrative from a narrative designer’s perspective. A narrative designer’s role varies greatly from studio to studio, but one issue familiar to most writers and narrative designers is the tension inherent between the game’s story created by the studio, and the narrative experienced by the player. There are many different approaches to addressing this challenge, as well as various tools. We will investigate the use of these tools and methods through specific examples from open-world and narrative-focused games. This talk will cover questions such as “What is Emergent Narrative?” and “How do we best design for emergent narrative?” Audience members can expect to gain a better understanding of emergent narrative and the best practices for supporting and utilizing it.