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Uploaded: Aug 12, 2024 This 2nd version of 100 cpops allows us to perform a cpop with 2 frame release and using a jump + up button. Based on subpixels, you should have a subpixel down close to 0.25 at the last pixel of a bottom corner where Madeline/Badeline's hands are aligned to said corner. A consistent way to do this is to climb 1 frame from a bottom pixel until you notice the difference. BUT, I can't do 1 frame things. My way here was to repeatedly press the grab button until I got the 1st pixel in the bottom corner. Then slide against the wall and repeatedly press the grab button. This makes the game show a little white animation, which makes the subpixels change horizontally with each frame you slide down. When I get to see that little white animation twice WITHOUT FALLING 1 pixel down, then I'm sure I'm close to the bottom subpixel at 0.25. But, since 1 pixel has a lot of subpixels, sometimes you end up above 0.25, making the next 2 frame release and jump + up not enough. Better than nothing, it helped me achieve 100 cpops in this second version. I won't do it again. Obs decided to work again and I decided to record cpops with inputs at a slower rate. Thanks to arti and others who discovered this method. I didn't think I could do it, but I found a way without relying on 1 frame stuff :D _______ Music: Gustav Holst - The Planets - Mars, the Bringer of War • Gustav Holst - The Planets - Mars, the Bri... Beethoven - Moonlight Sonata (Adagio Sostenuto) Elgar - Salut d'Amour • Elgar "Salut d'Amour"