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This is part 6 in our Unity Gaming Services (UGS) tutorial series. In this tutorial, you’ll learn about how to create, modify, and save player data. It covers workflows like: Cloud Code setup: Create and deploy modules Implementation: Player username input and server validation Cloud Save integration: SaveData and GetData methods Unity Analytics: Real-time player data About the UGS tutorial series The UGS series consists of 10 sets of tutorials, with each set comprising a video and written tutorial. The topics covered in the UGS tutorial series are: Welcome and Introduction Player login Facebook login Google Play Games login Apple Game Center login Player data Player economy Virtual purchases In-app purchases Rewarded ads A demo project for more advanced Unity developers You can also see these services in action, in a new sample project, Gem Hunter Match – Cloud Edition (GHM – CE). The demo project is aimed at advanced Unity developers who have solid experience with core Unity development, but have yet to use UGS features in a functional game and are looking for tips on how to do so. Find all of the content in the Unity Gaming Services tutorial series Video tutorials: We’ll add the video tutorials to the UGS tutorials series playlist throughout October: https://on.unity.com/UGSPlaylist Written tutorials: You’ll find links to all articles in this series, as they become available, in Part 1, the introduction post, on Unity Discussions: https://on.unity.com/WrittenTutorials Scripts from the videos: You’ll find these in the written tutorials. The demo project: Gem Hunter Match – Cloud Edition is available on GitHub here: https://github.com/Unity-Technologies... #Unity #MadeWithUnity #GameDev #IndieDev