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With the release of the source code and most of the internal/obsolete maps, we can take a look at some missions that didn't make it into the final game. Test_USA is one of four official (playable) Generals / Zero Hour missions from the modding support repository. Random map facts: There are five paradrop buttons, because the map's map.ini didn't assign a command button for slot 5 and 6 (either this map comes from an earlier Generals build that removes unassigned slots or the devs just messed up) Since all three tunnels in the World Builder are named, it is possible that the van could have a significantly longer escape sequence Since the map.str file of this map contains strings about international opinion from the other obsolete map, it can be assumed that the strings about Black Lotus are intended for a different (currently unknown) map. Things I've changed: Assigned the Demo Trap to "teamGLA" (was unassigned before) Removed all Zero Hour command buttons (this is a Generals map but they saved it in the ZH World Builder, so I had to use Zero Hour) Replaced Missile Defender skin with the one from Generals The map doesn't have any background music, so I added some for the video. It looks like this map was made for Generals, but they put it inside the Zero Hour folder... so... ¯\_(ツ)_/¯ Playlist: • C&C Generals / Zero Hour: Obsolete Maps The map can be found here: https://GitHub.com/ElectronicArts/CnC... ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ➧ 0:00 Intro ➧ 1:05 Gameplay ➧ 3:27 The fight against an inactive enemy ➧ 12:24 Bugged intro and the dozer out of map ➧ 13:56 Destroying the getaway van ➧ 15:22 Weird World Builder stuff ➧ 16:24 Interesting map strings ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ⚠ By watching this video, you hereby agree to tolerate my terrible gameplay. ʕ°ᴥ°ʔฅ ⚠