У нас вы можете посмотреть бесплатно Software Ray Tracing in Genshin Impact (preview, under tweaking) или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
(uploaded this for my gamebanana & discord sharing, if you're coming from another platform.. you're wellcome : ) (also, watch debug video in fontaine while I show the lightmaps, just head to the end of the video, I attached it there). Genshin Impact with semi Path Tracing Global Illumination - fontaine this's my tweak with reshade as part of rtgi/ptgi by pascal gilcher, with infinite bounces enabled and some other tweaks. vid1: preview vid2: debug view - lightmap ~ not saying this looks better than vanilla, but this deffinitelly gives more accurate lighting physics & shadows (not changing light sources, may looks messy) using software semi-path tracing global illumination (light physics of indirect lighting, skycolor, .etc). may suits you if you want to play with different vibes (or/and want to benchmark your gpu 😁) ~ req: card with gg raster performance, I think 3060 can easily handle this (at the same tier, amd over nvidia for this one) immerse pro pascal glicher genshin ~ my ring: r5 7500f rx 7700xt In-game 2K native smaa + global illumination extreme. ~ sharing this for free/ not making any paid preset, feel free to use & tweak it yourself if you want, don't forget to fix the depth buffer .etc first, make sure it's correct. pascal glicher semi path tracing: infinite bounce: true rays: 20 (maxed out) ray length: 4.00 extended length multiplier: 1.00 (maxed out) steps per rays: 12 z thickness: 0.50 note: this's Not any kind of Lut/Filters .etc and you can't achieve this with them unfortunatelly, it's global illumination tweak. In the latest version of Mcfly Immerse Pro 2506 (if I'm not mistaken), the RTGI 0.5 version's infinite bounce is gone, but it's much lighter. If you still want to use it, you can try version 0.33 or simply choose the ptgi one. venti skin used (ctto), cz it shines. credits rtgi/ptgi: immerse pro 2504, 2506, rtgi 0.33 by pascal glicher venti skin mod: Anilyan on gamebanana (will attach the link after doing yt verification stuffs 😅) also, I've just realized (after recording this) that. .tweaking rtgi on top of ingame global illumination extreme results those colorfull inaccurate lightbounces beneath it, like.. those mostly orange colors, it's weird 😅 might also upload some other area too for preview soon, I think chenyu is good for this 😉