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We had the chance to spend a couple of hours discussing Assassin's Creed Shadows with three of its rendering engineers and in this video, Alex shares some of the info he learned along with debug visualisations that show several of the new Anvil Engine features. It's a fantastic opportunity to take a look at the game from the inside out as opposed to 'visually reverse-engineering' the final game - and we hope you enjoy the coverage. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to new videos, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Go here to check out DF merch! https://store.digitalfoundry.net Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00:00 Introduction 00:01:12 New Ray Traced Lighting 00:11:21 Dynamic Weather, Fluid Simulations 00:13:30 New Physics Simulations 00:15:06 Micropolygon Geometry (MPH) 00:18:57 Conclusion