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Stainless: He still does his job, and I copy parts from the other video where I used Silence Alt instead of Xingzhu. I currently believe Stainless is the only supporter that can open in this stage due to the high ground sleep tiles + early flying enemies combo. This alone already forces his S3. He is deployed first and wards off against the early game enemies. Using his skill at wrong times can cause him to leak a bird due to the other operators being a valid target. Virtuosa: She does what she does best, defeating your enemies before they can enter the blue box... In the end, the timing barely works for the last skill. She faces left this time to help defeat one of the two dogs more reliable. Xingzhu: She is a VERY nice Abjurner. She deals a good chunk of dmg to the Boss while also healing everyone. Her 10 sp cost s1 cycles perfectly and is strong enough to Heal for 1693 HP. Her 17% shelter lets Arturia survive on 88 HP, and with her burst, she can heal her up to the full 1711 HP, which is just nuts. The Boss: With Arturias s3, we basically skip Phase 1 outright. He gets 1 hit in before he is forced to go into phase 2. Even a second hit wouldn't have been enough, and I could always place a stainless turret to reduce the incoming physical dmg further. In his second phase, the Boss uses a clear cycle 3 times the multi target arts shots, then the AOE. He starts by doing 1 multi hit and then charges the AOE. Right after the AOE, he uses the Multi hit move again, so Xingzhu has to heal after the first multi hit. The AOE + Multi hit is the highest dmg he can do here with 2 attacks, after which Xingzhu can use her skill again. Now she just heals after the 2 Multi Hit attacks and then after the AOE and next Multi hit. This stall is stable. For phase 3, we use Arturia skill slightly early for line up at the end of the map. Phase 3 is the difficult one. Now stainless and the sankta child is out of reach, so Xingzhu and Arturia have to tank twice the hits per multi hit attack. Necrosis helps, but during the AOE into multi hit, Xingzhu has a tight window where she has to use her skill to heal before she dies. The auto deployment kept missing it after that stall. That's why it's recorded with me playing. Small Abjurner rant: I honestly dislike Quercus s1 and Haruka s2 beeing infinite. This makes them into medics just straight up. Of course, I use them myself too. But it removes from what Abjurners are and gives a false image of what they "should" be. Silence alt is fun to play with. S2 and S1 for different cycles, S3 for a long-term heal, with usage limitations. Silence Alt's Heal aura is also good with her talent. Xingzhu's almost 1700 hp heal on 10 seconds is exactly how Abjurners should be. Shelter support + fast cycle short burst healers. Which is also why NCD and Tsukinogi barely work, huge downtime and rather small heals. Tuski is only used for Invis reveal and NCD for her dodge... if at all...(She is my crafting Queen tho) Anyways, thanks for watching MT-10 a third time :D! #arknights #beyondhalo