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Hello everyone, today with the second route of Packs, now for Pierce focused teams. Be aware S.E.A needs Canto IV Intervallo clear and Crawling Abyss Canto V. Honestly, Pierce might be the "better" overall damage type, but the packs can be quite annoying(mermaids), so I'm bumping it below Slash taking that as a consideration, and a tip: ALWAYS try to get Sticky Muck, it might not look like it but the main reason I was able to defeat Skin Prophet on F4 was this, the amount of Defense down it gives is insane... Also if you haven't watched I made a previous video for Blunt, if you want more information you can watch and read the description there: • Begginer Pack Routes: Blunt [Limbus Company] . Substitute floors: F1: Nest, Workshop, and Technology(you can just swap Gamblers for this one, some fights might be Pierce fatal, but K.Corp guard fights can take 3 turns), Nagel und Hammer(Same as Nest, but everything here is Pierce neutral/endured). F2: Lake World(All minions are neutral to Pierce, boss is weak), To be Pierced(It's better as a Floor 3), Hell's Chicken(Everything endures Pierce, so 3+ turns every fight). F3: Miracle in District 20(Gnomes are Pierce weak), Emotional packs(Indolence and Seduction would be the worst, everything else has some pros/cons because of bosses). F4: Treadwheel Sloth(except for K.corp guards everything is fatal/neutral to Pierce), Devoured Gluttony(more stuff that endures/neutral, but has good bosses), Addicting Lust(genericaly good pack), Insignificant Envy(Centipede... Otherwise a "resonable" choice). F5: Slicers & Dicers(most nodes are Pierce fatal, bosses aren't but you can deal with them by this point), everything from floor 4 also counts here.