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THE LAST OF US PART II: FIRST PERSON MODE I hope everyone enjoys this personal project I've been working on off-and-on for the last 13 months. Please watch until the end for full credits. A lot of people were kind enough to help me elevate this project. Not a modification for any game, just an animation. Animated entirely in Blender 3D. Song is Ashley Johnson's cover of "True Faith" by New Order The Last of Us Part II features a unique system called the heartbeat system, which introduces new animations and plays additives over existing animations depending on if you're injured, under fire, or in a dangerous area. In a story-driven first-person game, I imagined this would manifest as improper handling causing misfeeds, and different reload animations to convey urgency and panic while under duress. Ellie model by: NAUGHTY DOG, LLC (The Last of Us Part II) Ellie rig by: Brayan Garcia Ellie voice performed by: Ashley Johnson (clips from The Last of Us Part II (NAUGHTY DOG, LLC)) Weapon models by: NAUGHTY DOG, LLC (The Last of Us Part II) Weapon rigs by: Vi (@OfB3autyNRage) Environment art by: Adrian Campos (FrieNDA_dev) Rifle sling by: Infinity Ward, Inc (Call of Duty: Infinite Warfare) Rifle sling rig by: AndyBS Ammo casings models by: Patrick Sutton Sounds by: Infinity Ward, Inc, NWI, various sound libraries. help from Andy Phouangkeo (@CorkScrewDood) special thanks to: Brendan Casey, Pat Armario, Adrian Campos, Nat Sum for feedback, support Charles Icay for feedback, inspiration, additional editing (intro), pointers, support BAAG for support I am not affiliated in any way with Naughty Dog LLC, or Sony Interactive Entertainment LLC.