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3D collisions in native GML are one of the more commonly requested tutorial subjects I get. This is a big subject and will require a long time to cover properly, but they can be done - no external DLLs required! This week is just an overview of how this series is going to work, and some other things you'll probably want to know. Next week is going to be a lot of "boilerplate" setup, and after that we'll get into actual collision code. I hope the slow start doesn't turn anybody off, but I really don't want to just jump off the deep end without adequate preparations. TheSnidr's ColMesh: https://forum.yoyogames.com/index.php... Game Physics Cookbook: https://gamephysicscookbook.com/ You can also find the C++ source and higher-resolution copies of the diagrams on Gabor's Github: https://github.com/gszauer/GamePhysic... And, of course, you can find the GML code on my tutorial Github: https://github.com/DragoniteSpam-Game... Each week is its own release tag: https://github.com/DragoniteSpam-Game... 3D collisions in GameMaker playlist: • 3D Collisions in GameMaker GameMaker 3D playlist: • 3D in Game Maker Studio 2 GameMaker Studio 2 playlist: • Game Maker Studio 2 - General Tutorials Thumbnail credit: Accident by Adrien Coquet from the Noun Project #GameMaker3D #GameMaker3DTutorial #GameMaker3DCollisions - - - - I've now made that Patreon: / wizardragon That promised social media link spam. / dragonitespam Transition / idle music is by my old friend Kamex: / greatgabite Rate, comment, subscribe, watch more, enjoy!