У нас вы можете посмотреть бесплатно GHWTDE: Every single animation - Part 1: Male guitarist loop animations или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Download song scripts template (REQUIRED): https://drive.google.com/file/d/1wYuX... Download performance override template: https://drive.google.com/file/d/1PS8p... Download Addy's Toolkit: https://github.com/AddyMills/GH-Toolk... Timestamps: 0:00 Intro 0:15 guit_adam_lowkey_120 1:15 guit_chrisvance_bulls_120 2:15 guit_chrisvance_damnit_120 3:15 guit_chrisvance_damnit_120_02 4:15 guit_chrisvance_joker_120_01 5:15 guit_chris_stillborn_120_m 6:15 guit_chris_stranglehold_120_m 7:15 guit_dan_damnit_120 8:15 guit_dan_joker_120 9:15 guit_dan_notempo 10:15 guit_davidicus_bulls_120 11:15 guit_davidicus_damnit_120 12:15 guit_davidicus_damnit_120_02 13:15 guit_davidicus_joker_120_01 14:15 guit_ginger_areyou_120_m_01 15:15 guit_ginger_bulls_120_m_01 16:15 guit_ginger_joker_120_m_01 17:15 guit_greg_notempo_01 18:15 guit_greg_notempo_02 19:15 guit_ivy_4horsemen_120 20:15 guit_ivy_bleedme_120 21:15 guit_jeff_lowkey_120_01 22:15 guit_jeff_lowkey_120_02 23:15 guit_joer_areyou_120 24:15 guit_joer_hot_120 25:15 guit_joes_areyou_120_01 26:15 guit_joes_hot_120_01 27:15 guit_judita_areyou_120_m 28:15 guit_judita_bulls_120_m 29:15 guit_judita_joker_120_m 30:15 guit_matt_bulls_120_01 31:15 guit_matt_stilbrn_120_f_01 32:15 guit_matt_stillborn_120_01 33:15 guit_morgan_4horsemen_120_m 34:15 guit_morgan_bleedingme_120_m 35:15 guit_sam_dammit_120_01 36:15 guit_sam_joker_120_01 37:15 guit_sam_notempo 38:15 guit_scott_stillborn_120 39:15 guit_scott_stranglehold_120 40:15 guit_sonny_bulls_120_01 41:15 guit_sonny_stillborn_120_01 42:15 guit_tara_4horsemen_120 43:15 guit_tara_bleedme_120 44:15 guit_tara_notplaying_120 45:15 Outro Song: Two Hour Testament Artist: ExileLord TUTORIAL - HOW ADD LOOP ANIMATIONS: 1. Download Addy's Toolkit. This will be the program that you use to compile your custom song to GHWTDE with. 2. Download the song scripts template. Most of these animations won't work unless you compile your custom song with the song scripts template added to Addy's Toolkit. For now you won't need to add anything. Check parts 5-12 for how to add clip animations to song scripts. 3. Download the performance override template. 4. Copy and paste this script between the two brackets (i.e. [ ] ) in your performance override template: { time = scr = Band_PlayLoop params = { name = Male = Female = startframe = 0 } } 5. In the time field, add the time coordinate when you want your animation to play in the song, in milliseconds. For example, if you want your loop animation to play 60 seconds into the song, add 60000 . Let's call this script Script B. If you add multiple loop animations in the same song, make sure the scripts are in chronological order. For example, if Script B is at 60000, make sure the script that goes below it is a higher number (Script C). And if you want to add a script that takes place before Script B, make sure the script that goes above it is a lower number (Script A). 6. In the name field, add guitarist or bassist . The animation will play for the band member that you chose. 7. In the Male and Female fields, you add the name of the animation. The name of the animation is displayed on the top left corner of the video, variants are on the top right corner. If an animation has multiple variants, make sure the number of the animation is as close as possible to your song BPM (so that it looks nice). And if the animation name has an f or an m, make sure the f variant goes to female, and the m variant goes to male. If the animation doesn't have a letter, it usually means it's the opposite gender of the animation with the letter. 8. In the startframe field, you add which frame you want your animation to begin at. This number should usually be at 0, but if you want your animation to sync better with the audio, a different number could work. The unit of time is 30 frames in a second. For example, if you want to cut the first second of your animation, startframe should be 30. If you want to cut the first ten seconds of your animation, it should be 300. Use a little bit of math and play around with it to see what works best for you. 9. When your performance array is finished, save it to a location where you can easily find. I recommend saving it as perf_override.q in your Clone Hero custom song's song folder. .txt works as well, but Addy's Toolkit seems to prefer the .q file extension instead, so I recommend saving the performance override in the .q file extension. 10. Compile your song with Addy's Toolkit. For further help, join the GHWTDE Discord server: / discord