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Special · N64 Mania · Part #03 · Publisher: Konami · Nintendo 64 · Erscheinungsjahr: 1999 ► Ursprünglich war N64 Mania für den April 2018 geplant, doch technische Probleme und privater Stress ließen mich dieses Projekt einstellen. Doch jetzt startet es wieder von neuem. Jeden Tag im Mai gibt es ein anderes N64 Spiel zu sehen, kurz angezockt... Viel Spaß! ► Castlevania, like most of its predecessors, is primarily an action-adventure and platforming game. The Japanese logo for the game include the words "real action adventure" in English. Combat is slightly more complex than in older entries. A basic targeting and lock-on system has been implemented. Players have the use of both a long-range attack (the whip for Reinhardt, homing energy balls for Carrie) and a close-quarters attack (dagger and rings respectively). Each weapon has strengths and weaknesses. For example, the Cerberus hounds can outrun Carrie's orbs, and Reinhardt must jump to land blows when fighting the vampire in the Castle Keep. Both characters can acquire sub-weapons, of which only one can be used at a time. In past Castlevania titles they were powered by red hearts, but in this game are instead powered by red jewels. The sub-weapons are series mainstays: the axe, knife, cross, and holy water. A large part of the game's challenge is also based on jumping from platform to platform while avoiding environmental hazards such as enemies and traps. Platforms are usually stationary, but some may rotate out from under the player, move through the environment like a rail shooter (the gondola in the Tunnel level), and crumble or fall away underfoot. There are also some invisible platforms that either afford players a strategic advantage or lead to hidden items. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Möchtest Du mich mit einer Spende unterstützen? ► https://www.streamlabs.com/retrobasti ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ RETRObasti im Social-Network: ● Facebook ► / retrobasti ● Instagram ► / retrobasti ● Twitch ► / retrobasti ● Twitter ► / retrobasti ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬