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Castlevania (NES) Walkthrough No Commentary
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Castlevania (NES) Walkthrough No Commentary

Castlevania[a] is an action-platformer video game developed and published by Konami for the Family Computer Disk System video game console in Japan in September 1986.[7] It was ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) in May 1987 and in Europe in 1988. It was also re-issued for the Family Computer in cartridge format in 1993.Castlevania uses platform gameplay and is divided into six blocks of three stages each, for a total of 18 stages. Simon can move, jump, crouch, climb stairs, and use a magic whip as his primary combat weapon. When the player presses the button to crack the whip, there is a short delay before Simon actually does so.[9] The player begins the game with four lives and five hearts, and must complete the current block of stages before a timer runs out. Simon has a health meter, which decreases whenever he is attacked by an enemy or projectile; if Simon's meter is fully depleted, he falls into a pit (even from an upper screen when there is ground on the previous screen that he walks up the stairs from), he gets hit by a moving spiked ceiling (which always instantly defeats him regardless of his health), or the timer reaches zero, the player loses one life. Hidden food items restore health, and bonus lives are earned at certain score thresholds. A boss character must be defeated at the end of each block in order to advance to the next one (and before advancing, an orb must be collected after defeating the boss); the ultimate goal is to defeat the Count at the end of Stage 18, triggering the collapse of his castle. Throughout the game, the player can find and use various backup weapons. However, only one such weapon can be carried at a time, and it is lost if the player loses a life. Backup weapons require hearts for their use, which can be found or taken from defeated enemies. Other hidden items include point bonuses, temporary invincibility, whip upgrades (3 levels total), instant destruction of all on-screen enemies, and double/triple use of the backup weapon. When all lives are lost, the player has the option to continue from the start of the block in which the game ended.

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