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Ziva just dropped a big update (new models, token/cost tracking, fallback/free mode), so I’m testing what works—and what *breaks*—while vibe-coding my Godot project. In this session: Fireball + ice spell projectiles (particle-based “spellbook” items) Mixamo animations imported via Blender → Godot Resource nodes: swapping cube rocks/trees for real meshes + collision/material tweaks Building system: foundations + walls as inventory items with snap points Storage crate system attempts (still fighting it) Stamina bar + sprint system (finally shows up 😅) Do you want shorter feature-focused videos, or longer full “rabbit hole” sessions? If you want to try Ziva with a discount code: GAJOREOZIVA10 Want to be a part of this project? Hit me on Discord! Discord: gajoreo GODOT Game Engine: https://godotengine.org/ AI Tool I am using to make the game - Ziva: https://ziva.sh/ Ziva Discord: / discord Free animations and some characters: https://www.mixamo.com/#/ Tutorial I used to import the animations to Godot: • Import Animations in Godot 4 with Animatio... Read the comments on the tutorial vid to if you cant "push down" the animation correctly. *I had to rename all the animations after import to proper names Tripo AI 3d Meshes: https://www.tripo3d.ai/ Cool place to get some free textures: https://polyhaven.com/ Cool place to make AI songs and tracks they also have a phone app: https://suno.com/home Another place to get AI generated 3d Meshes: https://www.meshy.ai/