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My first game, Armies, was never published. Not because the idea was bad. Because I made three rookie mistakes that cost me months of wasted work, but this experience helped me for my next games. In this episode of Diary of a Designer, I'm being honest about what went wrong so you don't make the same mistakes; whether you're designing your first game, already deep into a project, or just curious to know what it's like inside the development of a board game. 🎲 THE 3 MISTAKES: 1. Obsession with secrecy (and why nobody is actually going to steal your idea) 2. Perfecting components before testing the mechanics 3. Dreaming too big, too soon and how perfectionism kills my project 📩 EXCLUSIVE NEWSLETTER: Want to follow the process even more closely? I'm sharing our progress on the game in this newsletter community, where I share updates before anywhere else and where the community also helps shape the game with feedback. Join the community here: 👉 https://mailchi.mp/3e675182c02c/toe-l... 💬 LEAVE A COMMENT: Have you made any of these mistakes? Or are you currently making one right now? Tell me in the comments! (no judgments) 🔔 SUBSCRIBE + BELL: New episodes every week following the development of Throne of Etherwyn. Hit Subscribe and the bell so you never miss a step. 🔗 MORE ABOUT US 🌐 Website: https://lostgamesent.com #boardgamedesign #gamedesign #boardgames #tabletopgames #lostgames #gamedesigntips #indiegames #crowdfunding #kickstarter #throneofetherwyn