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Assets - https://drive.google.com/drive/folder... Discord - / discord Original Assets - https://opengameart.org/content/zelda... Music Created At - https://www.udio.com In this episode, we dive into how to set up smooth scene transitions in Unity for your top-down Action RPG! This part focuses entirely on the C# scripting side, laying the groundwork for clean, bug-free transitions between areas like the overworld and building interiors. You’ll learn how to: Create a SpawnPoint system to control where your player appears in each scene. Build a simple but powerful SceneTransitionTrigger for doors, caves, or portals. Write a SceneSpawnManager that handles placing the player correctly after a scene load. Prepare for player persistence (so your health, stats, and gear carry between scenes). These scripts will form the foundation for part two, where we’ll jump into Unity and set everything up visually — connecting the triggers, spawn points, and testing our transitions in action.