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Note: This stage is balanced around having all COTC 3 Treasures. Turn back now if you haven’t maxed your anti-Star Alien and anti-Alien Fruit treasures since they’re both very important here. Introducing the boss of this stage: Puffsley’s Comet Puffsley’s Comet is an Alien (yes, Puffsley isn’t a Star Alien) boss variant of Mr. Puffington. The attack pattern is very similar, being a rebound enemy with Omnistrike and many KBs, but Puffsley is overall stronger. Puffsley has 900,000 HP, 400 KBs, deals 40,000 damage, attacks at 200 range with Omnistrike from -500 to 500, has 40 speed, and has a 100% chance to KB units. The strategy to deal with Puffsley is very similar to how you deal with Puffington: hit it hard or don’t hit it at all. This minimizes the amount of times it can attack, which is especially important since Puffsley’s Omnistrike range is ridiculous. The stage starts by sending in Puffsley immediately, followed by a Star Peng. Fight as far forward as possible, you’ll need all the space you can get to hold off the swarm of Star Pengs that is incoming. In total, there are 12 rapidly spawned Star Pengs, 3 Weylands, and 1 Project A that will be spawned throughout the stage. Cash is very tight, which is why I opted for Aerial Recon instead of Biobone to get both the Massive Damage bonus from the Saucers combo and the accounting bonus from I.T. Crowd combo, which increases the cash dropped by enemies. I mentioned Alien fruit treasures specifically because of Catellite’s interactions with enemies on the stage. Without treasures, Catellite gets 1-shot by Puffsley and 2-shot by Star Peng at level 40. With treasures, Catellite gets 2-shot by Puffsley and 3-shot by Star Peng, vastly improving your defenses. Miter Saw and Can Can are especially good at dealing significant damage to the Pengs, with Chill being a good backup unit. Both Miter Saw and Chill utilize the aforementioned Massive Damage combo. Play aggressive on this stage, always being fast to kill the Star Pengs since they snowball very quickly if you allow 3 to stack. Once the 12th Peng in the main wave is dead, you’ve basically won. Take down the stragglers and the infinite Peng spawn rate should be slow enough for you to easily clear the stage from there. Unit Levels: Catellite - 44 Can Can - 45 Bullet Train - 45 Chill - 40 Miter Saw - 38 Cyberpunk - 30 Recommended Ubers/LRs: Superbackliner nukers Elemental Pixies ubers Balrog Gaia This stage also has a 30% chance to drop Mightycat. Mightycat is a Rare CC unit who specializes in Wave Blocking and Traitless. At level 30, he has 30,600 HP, 10 KBs, 3400 damage, 60 speed, and 140 range. Mightycat has a 100% chance to Weaken Traitless by 50% for 6.67 sec and has Wave Blocker. First of all, even though Wave Blocker is broken, as seen on Octo, Mightycat doesn’t actually fill the role of a Wave Blocker very well. Sure, he can block Waves, but he has 10 KBs, meaning that he gets knocked back by almost everything. During the time he’s being knocked back, he can’t block Waves, highly limiting his use since most Wave enemies can hit him easily. However, you can use him as a panic button against very dangerous Waves to protect valuable units. Where he shines though is in his other role as a Weaken CC unit. He has competition in the form of Thaumaturge, but there are many cases where Thaumaturge won’t work for what you need to do. Supercat’s attack is instant and he can rush in very quickly to hit otherwise hard-to-hit targets such as H. Nah or Yulala. Overall he’s not the strongest unit ever, but he’s vital on some specific hard stages. Music Used: Adventure’s End - Mario and Luigi: Dream Team