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31 - Wyrm Wrath's Renewal Rank VII Mark: Fafnir Requirements: Obtain the Treaty Blade. Petitioner: Ieeha (Bur-Omisace) Mark Location: Paramina Rift/Silverflow's End (during a blizzard) Bounty: 7000 gil, Assassin's Arrows, Teleport Stone Enter the Temple Approach of Mount Bur-Omisace and talk with Relj (the Viera leanind against the crate). She will ask if you have seen Ieeha's posting. Say yes. Apparently Ieeha has fled though Relj has taken on the role of the petitioner for this hunt. Relj basically leaves it up to the party as to where the mark is. Fafnir is in the Silverflow's End that can only be entered from the Karydine Glacier, though you must avoid going through the Frozen Brook in order to keep the blizzard going. Enter the Freezing Gorge then go west to the Head of the Silverflow. Head south to Icebound Flow then enter the Karydine Glacier though the path along the southeast part. The mark will appear in the western part of the Silverflow's End when there is a blizzard. If there is no blizzard, go back and talk to Relj again to make one appear. You must NOT enter this area from the Frozen Brook or the weather will change. Fafnir will be walking around in the middle of the Silverflow's End when the conditions are met. Statistics : Lv. 68 HP: 1390378 MP: 999 Weak: Thunder Absorb: Ice Exp: 0 LP : 39 Steal: Hi-Potion, Pebble, Ring Wyrm Scale Battle : The player should make sure all the Remedy Lores are mastered and have a great supply of Remedy or Chronos Tears ready. At the start of the battle, the player should Dispel Fafnir's Bravery. In the beginning Fafnir mainly has two attacks, standard attack and Rake. It will also cast Silencega, so Echo Herbs or Remedy will be greatly needed. Occasionally, if all of the party members' Silence is cured, Fafnir will re-cast it. Even with constant Bubble, it is highly recommended to cast Protect/Protectga from time to time. When a small portion of Fafnir's life is drained, it will start to use White Breath, a non-elemental attack with chances of inflicting Stop. It will also cast Sleepga, which can be lethal if the party is already in a weakened state. If it seems that the party are losing, the player can run away and hide behind the rocks to re-heal, buff, and re-organize the strategy. When about half of Fafnir's HP is drained, he will start to use Shock, which hits about 3,000 damages and above. Its damage can be reduced by casting Shell/Shellga, though it is possible to avoid the attack by hiding behind the stones when Fafnir readies. When Fafnir's health hits critical, its attack start to chain, and most of the time it will use White Breath over and over again. The player should make sure at least one party member is out of the attack range while it is using White Breath. Should any members get KO'ed from Fafnir's White Breath, it is advised to revive them at a safe distance. Fafnir's attacks grow stronger as he is falling, a constant use of buffs is needed. Another key point is to make sure of using Scourge or Bio to inflict Sap on Fafnir, and repeatedly using Shear and Expose to lower Fafnir's physical and magical defenses. Quickenings, and the most powerful Black Magicks, such as Thundaga, which he is weak against, as well as Scathe, work well. The player might also want to consider summoning the Esper Adrammelech to do the dirty work, but will have to protect him, especially with Regen and Bubble. Slowga and Immobilize might also work on Fafnir, but only temporarily. Reflect Strategy : An alternate, simpler strategy, is to equip Mirror Mails on all characters and stand behind the huge rock on the battlefield, forcing Fafnir to only cast Shock and Silencega, both of which are reflected back at him. While he is doing this, the party should switch the healing gambits from Curaja to X-Potion, as well as turn off all other stable gambits the party might have with them, and the characters are free to reflect spells at Fafnir. Also, if an extra character is recruited to use as a meat shield, the party could just be equipped with Reflect Rings/Mirror Mails and hide behind the tank in one of the gaps beside the big rock. The party must have Arise, Regen, Curaja/X-Potions, and Bubble at all times in order to protect themselves from harm. The player should keep the pressure on Fafnir with strong physical weapon attacks, such as the Zodiac Spear, and Deathbringer. Note: As always, it is possible to retreat to the one of the gaps beside the big rock and heal/swap/Charge the party members whenever their MP/HP bars are low. Low Level Strategy : It is possible, albeit rather boring, to stay out of Fafnir's range and use only long range weapons, such as guns and bows. The strategy can be combined with the above Reflect strategy.