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Thank you to the sponsor of this video, Southern New Hampshire University! For more information about their Game Degree program - https://snhu.edu/shrimp Today, we're going over how to use Adaptive Probe Volume in Unity 6 to create a Day and Night cycle. Its surprisingly easy to do now that we have Adaptive Probe Volumes. In less than 20 minutes, you can have the sun rising and setting in your game! ► 🍤Support the channel🍤 Patreon: / fistfullofshrimp Subscribe For Shrimple Tutorials: / @fistfullofshrimp ► 💬 Socials🗨️ Discord: / discord Written Tutorials: https://fistfullofshrimp.com/ ► 🔗Useful Links🔗 https://docs.unity3d.com/6000.0/Docum... ► 📦Assets📦 Free VR template: https://github.com/Fist-Full-of-Shrim... ► 🕹️More Shrimple Tutorials🕹️ Optimize Your Draw Calls: • Unity VR Optimization : Draw Calls Optimize URP: • Your VR Success Guide: Tailoring URP Setti... Unity Lighting Essentials: • Light Up Your Game : Unity Lighting Essent... 🦐Who's El Shrimpo?🦐 I'm Fist Full of Shrimp! I make the most shrimple tutorials about Unity, Game Development and VR Development! My Unity tutorials are beginner friendly, but also tend to get into more details that can be forgotten. I do my best to make my tutorials as quick and clear as possible, so if you've found them helpful so far, consider liking and subscribing for more! #unity #gamedev #vr