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In this video we take on Lord Marrowgar, the first boss of The Lower Citadel wing of Icecrown, in the Knights of the Frozen Throne expansion for Hearthstone. Code for deck: AAECAa0GAA8IWoEChQPgBOUE+wSABskGigfLCNcK2QryDJYNAA== The decklist is available here: http://imgur.com/c6K2iTl I'm sorry for the video quality - for some reason my hearthstone didn't have a resolution set in the options menu and I didn't realise until I was editing. Mulligan: Cleric, Mind Vision, Shadow Word: Pain, or a 2 drop that can take a 2 damage hit such as the River Crokolisk. Cards to Add: Lightwarden would be a great addition if you can keep it alive, since Marrowgar auto heals himself at the end of each turn. Cabal Shadowpriest is another good one, since it can steal a Bone Spike on turn 6, and give you that 4/5 minion at the same time. If you’re wanting to go the Bone Spike route, Thoughtsteal may be a good addition, but keep in mind that playing it on turn 3 could cause you to lose board control, which can be difficult to take back in this fight. Adding a silence such as the Ironbeak Owl could also be a good thing, since Marrowgar will then just have a useless 0/8 on his side of the board! (Thanks to KindaXP in the comments) Cards to Remove: Acidic Swamp Ooze and Elven Archer are probably two of the worst cards in this deck, though replacing a Razorfen Hunter with something of better value would probably be a good call too. For strat, refer to this post: / im_the_guy_who_did_the_mostly_free_to_play...