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BIT's full version released and the scoring system took a substantial nerf from the demo versions. Counterstop may still be possible, but will take considerable effort compared to what we were fully expecting. First of all, the rate of gauge recharge from PiV items has been nerfed quite significantly. What used to give you back 4 or 5 levels of a hyper now might only give you one, and that almost certainly kills off any other hyper other than MarisaA's for scoring, since hers only costs 1000 gauge instead resetting to zero. Other than that, MarisaA's hyper has also been very significantly nerfed. The hyper now grants brief invincibility AFTER it ends instead of being fully invincible during the hyper, and its area has been cut in more than half, which makes it significantly worse for milking PiV. That, on top of the 400k PiV cap, means most of our focus now turns instead to graze multiplier, which is why I said that this game's scoring is SA with a healthbar. Getting as optimal grazes as possible is now essential to fully maxing out PiV and the healthbar and damage system the game uses really does increase room for error significantly. It's still pretty bad to get hit sometimes as iirc power items = point items at 5.00 power, and life pieces give PiV when collected at full health. In lategame I use hypers constantly to PoC items as hypered item drops are doubled. Also yes I accidentally picked the wrong second spell on the Stage 5 boss oops. Will be aiming for 95b first then counterstop next.