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How Much Does DX12 REALLY Improve Performance ? | DX12 Vs DX11 & Vulkan vs OpenGL

2014 seems a very long time ago, but that’s when Microsoft first unveiled news that it was working on releasing DirectX 12, to serve as the companies answer to developers asking for a low level API. DX12 was designed from the ground up to tackle the issues and constraints plaguing PC game development at the time. Microsoft’s DX12 (along with Khronos Groups Vulkan) can thank AMD’s Mantle API for laying much of the ground-work for the then new APIs. AMD's Mantle spurred development (and in the case of Vulkan, actually was used as loose core of the API; albeit with the AMD specific optimizations removed and other tweaks) and demonstrated just what PC hardware was truly capable of. Developers were finally given access to the tools to properly access the true performance of both the CPU and GPU of PCs of the era. CHECK OUT OUR WRITTEN ANALYSIS - http://www.redgamingtech.com/how-much... CPU CORE SCALING -    • CPU Core Scaling For Gaming | Benchma...   http://www.redgamingtech.com for more gaming news, reviews & tech   / redgamingtech   - if you want to help us out!   / redgamingtech   - Follow us on Facebook!   / rgtcrimsonrayne   - Paul's Twitter Royalty Free Music - www.audiomicro.com/royalty-free-music

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