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Showcasing the rare passive approach for me in a room. I have burned a couple of Muninns for disrespecting the composition in a Marshal/Thunderchild room. It costs a small amount of time to swap and kill all the of support craft first. In doing so you strip the battleships ability to apply damage. If I were to eat a couple of webs here you would see my HP start to get chunked. For the fit: Tank modules increased a good bit in cost compared to when I promoted the cheap baseline Muninn for T4 and T5. At this point you might as well run faction BCS and any of these T5 setups. Tank is overkill. I've focused on damage output and application lately. This is about 100 EHP/s higher than what we have run previously in T5. If you want to reduce cost drop the C-Type Membranes, then decide if you want to double roll drugs or consider dropping the implants. Remember if you do that you cannot mess around in spawns though, especially in Marshal/Thunderchild rooms. Can also drop back down to a Fed Navy 10mn AB, I just prefer the improved travel speeds. It helps to cleanly get four runs per set of drugs. [Muninn, Chaotic Dark 2025] Corpum A-Type Medium Armor Repairer Reactive Armor Hardener Centum B-Type Multispectrum Energized Membrane Centum B-Type Multispectrum Energized Membrane Domination Ballistic Control System Domination Ballistic Control System Gistum B-Type 10MN Afterburner Republic Fleet Large Cap Battery Federation Navy Stasis Webifier Federation Navy Stasis Webifier Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Medium Bay Loading Accelerator II Medium Hydraulic Bay Thrusters I Low-grade Asklepian Alpha Low-grade Asklepian Beta Low-grade Asklepian Gamma Low-grade Asklepian Delta Low-grade Asklepian Epsilon Low-grade Asklepian Omega Zainou 'Snapshot' Heavy Assault Missiles AM-705 Zainou 'Deadeye' Guided Missile Precision GP-805 Zainou 'Deadeye' Target Navigation Prediction TN-905 Zainou 'Deadeye' Rapid Launch RL-1005 Standard Exile Booster Standard Crash Booster