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Enjoy! SPOILERS WARNING Endgame I: Daein, Arise! As the Begnion Inspection team nears Daein, to find out what atrocities have been taking place under General Jarod's rule. Jarod makes one final stand in the Daein capital; Nevassa by murdering more innocent people to lure Micaiah and the Liberation Army out so that he might take Micaiah down with him. Whom he believes is the sole reason why he is doomed. Nolan has promoted! Ilyana has promoted! Jill has promoted! Battle Begins: 13:43 Roster Micaiah - Level 20 Edward - Level 3/20 Nolan - Level 1/20 Sothe - Level 5* Ilyana - Level 19 Jill - Level 18 Strategy: Give Nailah the Pass skill and have her go ahead of the rest of the group to take out some ranged units awaiting on top of the ledges and pretty much nullify the challenge of this map. The reinforcements on turn 4 can be easily dealt with by blocking off the first ledge with a ranged attacker preferably Micaiah or Ilyana for their high resistance stat. Also beware of the the mage with Meteor, heal your group up before advancing onto the final ledge. Comment: I got really lucky that Meteor missed Jill at 47:21! If you plan to do this in 15 turns or less for the bonus EXP you absolutely need to use Nailah for the distance she can move! Also this is the final chapter of Part 1 of 4 Parts. Playlist for Fire Emblem: Radiant Dawn: • Fire Emblem: Radiant Dawn Recorded with Hauppauge HD PVR 2 Gaming Edition ---------------------------------- System: Wii Difficulty: Normal Data Transfer: Yes Battle Animations: On