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Feel free to place on 2x speed wherever your attention may lag. I tried my best to cut down the video's length while maintaining a pleasant audio-visual experience, but it still came out pretty long. Team #ico 's other titles, Shadow of the Colossus and The Last Guardian, both have evident hint systems, each in the form of a disembodied voice. And both of these hint systems are fairly easy to discover, as Ueda intends for his games to be accessible. But even ICO, the team’s first project, had a hint system present in the form of Yorda. She can piece together the solution to a number of puzzles if players get stuck in an area for a certain amount of time. The reasons I believe this went unnoticed by many is, firstly, that direct hints were not available in the US PS2 release, making this feature invisible to anyone not scrutinizing Yorda's movements. And secondly, many players who felt confused by a puzzle would not sit idly, often running between rooms trying to find if they missed something. And each time a load transition between rooms is triggered, the hint timer resets. Footage was captured via PCSX 2 running the PS2 PAL version. Though only the subtle hints shown at the very start of the video occur in the PS2 NTSC release. Music Tracks: Lord Of The Dawn by Jesse Gallagher Pure Potentiality by Benjamin Martins