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Loop255/Loop11 (they have the same difficulty on Very Hard Difficulty setting), Very Hard Difficulty, Rotate Option Control, FireBlaster, Force Field, Tailgun, Spread Bomb, No Death/Damage, No Key Assignment/Binding for analog sticks (talked about this below after "wait") Same settings with my other Gradius V runs. I adjusted a setting (set EE Cycle Skipping to mild underclock) in the PS2 emulator to simulate the slowdown (aka "wait") in certain parts of this game like when playing on a real PS2, but those parts are still faster than on a real PS2 so the difficulty is harder, plus this setting will further increase the high input delay on the emulator, (harder than on a real machine so I think the record is valid). To reduce the huge input delay, I turned on "optimal frame pacing" to decrease the overall input delay (it still has obvious input delay) , however this will also make the slowdown (aka "wait") in some difficult parts even faster (harder) , which was already significantly faster than on an actual ps2 machine. No Cheat, No TAS Tool, Recorded before the start of Loop 255 to the end in one time, No SL No key assignment/Binding for analog sticks, No change to default Analog stick sensitivity No autofire in emulator setting (using in-game autofire Only) I never used this (similar to I can't use 360 aim in Contra: Operation Galuga): If you use controllers' analog stick or assign keys for analog sticks (for example wasd for d-pad, fcvb for analog stick's up, left, down, right, or other better assignments) in the emulator and change the analog sensitivity to a low enough value, you can move the vic viper at different speed without using "speed up". For example, while you are at the maximum speed, you can still move the vic viper at level 2 or level 0 speed by slightly moving the analog stick (if using controller) or using "fcvb" or other better keys assigned for analog sticks to move (if using keyboard). Control: WASD: Up, Left, Down, Right J: autofire bullet + autofire missile I: Multiple Control H: Fire Bullet (You can't autofire normal bullet, Ripple and all kinds of double without using Autofire bullet button, but you can autofire FireBlaster without "autofire" button) U: Fire Missile (You can autofire all kinds of missiles without using autofire missile button) E: Using Power-Up