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Content Update #6 Our biggest update to date is out now! 2 Tracks, 3 Vehicles, 8 Challenges, Waypoint Racing Mode, Upgrades and much more! NEW CONTENT This months update has a bus-load of content, cars, tracks, upgrades, a new game mode and so much more. From the aesthetic improvement of cars now gathering dirt and mud as they race, to a whole new style of racing, there is something for everyone in this update. New American muscle car - Hurricane New Japanese coupe - Nami New special vehicle School Bus. New folk-racing track - Dalsbanen New Waypoint Race GAME MODES New Waypoint Race game mode. CHALLENGES 8 new challenges. UPGRADING Added the first version of car upgrades with a set of engine parts, gearboxes, suspensions, differentials and more. Please note: this is just the first version so not everything is working 100% great yet; also more parts will be added in future. Car performance points along with basic metrics like acceleration and top speed are shown in the new upgrade screen. Please note: the starting performance when stock has been reduced but you can use upgrades to improve it. CRAP-IT It's now possible to save a decal group to a user library and use it later in another design. Increased maximum number of decal groups per livery from 100 to 1000. Added new decals: welding seams, tape patches, holes and much more. SYSTEM & STABILITY Improved game stability and optimized memory usage in general. Game no longer crashes to "Queue is Full" error when launching it. RENDERING AND VISUALS Ground foliage like grass now bends down when driven on. Improved visual quality of terrain parallax occlusion mapping. Fixed ground foliage flickering. Fixed toxic ground foliage colors. INPUT SYSTEM AND FORCE FEEDBACK Reduced DirectInput latency and jitter. Improved force feedback damping feel at stand still and at speed. Revised response to high forces and reduced sustained cornering effort required. GAMEPLAY & USER INTERFACE Improved car vs car collision physics. Cars now accumulate dirt from all surfaces. Improved Motorhome handling. Motorhome is now more durable to make it more useful as a wrecker. Motorhome is now slower to improve balancing compared to normal cars and School Bus. Environment damage is now more consistent. Car durability is now more balanced across the roster. Reduced maximum hitpoint damage from car vs car collisions. Car wheels no longer detach as easily when damaged (in Normal Damage mode). Revised realistic damage setting engine wear logic after radiator and engine damage. Improved engine braking curve on most cars. Improved cockpit camera placement. Added cockpit camera G-effects, strength adjustable in the Settings menu. Added first person camera horizon stability (stabilizes pitch and roll), strength adjustable in the Settings menu. Added cockpit drift camera (looks to the traveling direction of major slides), strength adjustable in the Settings menu. Challenge replays now show the correct car used. Added (for now) static car thumbnails. Various other minor improvements. ONLINE Added playlist voting for the cup mode. Please see developer comments below for more information. Added car restrictions per playlist. Please see developer comments below for more information. Improved lobby user interface. Fixed an issue which caused the client to get stuck in the Settings menu. Camera is now correctly reset to a driving camera after spectating. Fixed occasional sector timing data corruption in multiplayer. AUDIO Added game engine support to configure a car engine component as mid/rear-mount type, to correct orientation of engine audio object. Buggy & Popper: Adjusted mix levels across camera angles to work with mid/rear-mount engine object feature. All cars: Fixed broken rev limiter sidechain effects. Gizmo, Buggy & Popper: New exhaust rev limiter one-shot effect, with faster rev limiter retriggering interval. Tires: Added basic contact sounds for water surfaces (water base surface). Tires: Added basic contact sounds for puddles (water extra surface). Gearbox: Added shared gearbox & reverse gear warning beep sounds for large vehicles. UI: Swapped out existing UI sounds. UI bugfix: Entering pause menu no longer mutes UI sfx. UI bugfix: Pausing replay now correctly mutes car sounds.