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~=🐿️🕯️🐿️🕯️🐿️🕯️🐿️🕯️🐿️🕯️🐿️=~ 𝗦𝗽𝗲𝗰𝗶𝗮𝗹 𝗧𝗵𝗮𝗻𝗸𝘀 The Creator, the I am, the reason I continue Family Friends and non gamedev Work Blender foundation for making awesome software CGCookie for having an awesome school that is totally worth it to learn blender Epic Games for making their software available to indie devs 𝗦𝗵𝗼𝘄 𝗺𝗲 𝘁𝗵𝗲 𝗮𝘄𝗲𝘀𝗼𝗺𝗲 𝗮𝗿𝘁 𝘆𝗼𝘂 𝗺𝗮𝗱𝗲 / 𝗴𝗼𝘁 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗿𝗲𝗾𝘂𝗲𝘀𝘁𝘀? 𝗥𝗲𝗮𝗰𝗵 𝗼𝘂𝘁! Email: maker.itera@gmail.com 5th Gen Graphics Vibes Discord: / discord Gumroad: https://itera.gumroad.com/l/IteraTools3 Web download: https://gofile.me/7muha/31JJSw8Wn 𝗪𝗵𝗮𝘁 𝗜𝘀 𝘁𝗵𝗶𝘀 🤔 a free blender vertex lighting library “artist friendly” a tutorial a showcase and portfolio piece an attempt to make a tutorial by someone who is not good at making videos 😮💨 𝗪𝗵𝗮𝘁 𝘆𝗼𝘂 𝗱𝗼𝗻’𝘁 𝗻𝗲𝗲𝗱 / 𝘀𝗶𝗴𝗵 𝗼𝗳 𝗿𝗲𝗹𝗶𝗲𝗳 😮💨 you do not need to touch geometry nodes you don't need to make complicated shaders, there is a drop in node that acts like the principled BSDF you should already be familiar with 𝗨𝘀𝗲𝗿 𝗿𝗲𝗾𝘂𝗶𝗿𝗲𝗺𝗲𝗻𝘁𝘀 😵💫 familiarity with modern blender Ability to setup a basic principled BSDF like material / shader Ability to use the object modifier stack Ability to use Asset Library 𝗧𝗶𝗺𝗲𝘀𝘁𝗮𝗺𝗽𝘀⏳ I’m sorry I jump around 😮💨 0:00 - Intro 2:00 - installation of asset library 4:00 - shader setup 7:20 - pre-made materials 8:20 - modifier use start 10:00 - I don’t care for detail I want a quick start 😵 💫 12:40 - the light object modifier 18:00 - the lightable surface modifier 21:00 - broken showcase of specular reflections, this is fixed… 22:00 - hand corrected vertex painted lighting 25:30 - vertex attribute transparency 26:00 - baking stuff for game engines 29:00 - color transforms and mesh attributes 31:00 - modifier settings related to baking 32:00 - example settings for FBX export to game engine 33:00 - Unreal engine and decoding the baked lighting 35:00 - mixing with dynamic lighting and pulling environment lighting to characters 36:00 - thoughts on using this with other game engines 37:00 - afterthoughts 39:00 - forgot, light effects, noise for lights and fake ambient occlusion 𝗟𝗶𝗰𝗮𝗻𝗰𝗲? Attribution appreciated❤️ Please do not sell this pack. Geo nodes by me Models by me Shaders by me Textures by me, made with a mix of Pexels.com, texture.ninja, unsplash.com. all have permissive licenses, feel free to pull these models and textures apart and use in your own projects including commercial projects. ~=🐿️🕯️🐿️🕯️🐿️🕯️🐿️🕯️🐿️🕯️🐿️=~