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This video reviews what the platform layer is, how it will be implemented and implements the Windows version. Kohi #004: Windows Platform Layer (Vulkan Game Engine Series) This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added. 🔗 Repo: https://github.com/travisvroman/kohi 🔗 Commit: https://github.com/travisvroman/kohi/... 🔗 Kohi Official Website: https://kohiengine.com/ 🔗 Kohi Official Forums: https://forums.kohiengine.com/ Learn more about channel memberships: • Channel Memberships ⏯ Series Playlist: • How to Make a Game Engine: Introducin... ----------------------------------------------------------- ✔ WAYS TO SAY THANKS & SUPPORT THE CHANNEL: 🔔 Subscribe & Click the Bell: Learn more about making games the old school way using new school tech. https://www.youtube.com/TravisVroman?... 🌕 Channel Membership: Show your support with a special loyalty badge and a Discord role! / @travisvroman 📣 Share this Video on Social Media: This option costs nothing, but helps a lot! • Kohi #004: Windows Platform Layer (Vu... ----------------------------------------------------------- ⚡ LET's CONNECT ⚡ 💬 Discord: / discord 🔥 Twitter: / travisvroman 🔥 Instagram: / travisvroman 👉 A special thanks goes to the Channel's Partners, Eearslya and Wensheng GE, as well as all the supporters who have joined. ----------------------------------------------------------- #Vulkan #GameEngine #GameDev