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This video dives into the orchestration, music production, composition, and music theory techniques I'm using in the music for 'Halve', which hopefully help you how to write music for video games! This includes melodic development, including gameplay elements in the music, orchestration techniques, and more, all set in a real-life example! Wishlist 'Halve' on Steam! - https://store.steampowered.com/app/19... ------------------------------------ Thanks for joining me on my adventure of writing game music for Halve, a solo co-op puzzle platformer! Join Halve's Discord - / discord Follow the developer's channel! - / @shortedev ------------------------------------ Follow my journey! Join the Discord - / discord Bandcamp - https://tomponist.bandcamp.com/ Instagram - / tomponist Patreon - / tomponist TikTok - / tomponist Buy me a coffee - https://ko-fi.com/tomponist https://www.tomschipper.com/ #gamedev #gamedeveloper #videogamemusic 00:00 - Interactive Music Following Character Movement 00:58 - Melodic Development in the Main Theme 02:22 - Adding Color in the Forest Level 03:22 - Texture with Trills and Tremolos in the Boss Music 03:57 - Adding Weight to the Low End 04:57 - Using Percussion to Support the Brass Section 05:45 - Using Symmetry in the Music with Contrary Motion 06:45 - Creating Tension with Different Textures 07:45 - Controlling Vibrato for Eerie Vibes 08:42 - Weird Time Signatures are Great for Boss Music!