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Yes, this is a really long video....the more complex this project becomes the more work it will be for me to redo these breakdown videos and the longer they will be. With that said, you can expect these to become less and less frequent as the project progresses....were it the case that sharing this project with people wasn't actually costing me money....say for example....I was actually making money off of it instead of spending money to support it....then perhaps I would be more willing to sit down for 2-4 hours trying to make a video for you guys. BuyMeACoffee: https://buymeacoffee.com/j0hnc0nn0r Release Video: • Unreal Engine 5 - GASP Dynamic Additive Ov... Project Files: https://ko-fi.com/unrealdevop Join our Discord To Stay Up To Date on the Project and Future Videos: / discord 00:00:00 Intro 00:01:05 Mechanic Explanation 00:16:00 Folder Structure 00:16:35 Fighting Mechanics 00:18:15 Input 00:21:30 Blueprint Intro 00:25:30 Held Object Offset 00:27:27 Action Data (Weapons) 00:31:00 Held Object Offset Adjustment 00:33:16 Action Data (Continued) 00:34:53 Gameplay Tags 00:37:00 Short Replication Intro 00:39:20 Layered Montages 00:41:56 Switching Held Object(Action) States 00:44:47 Setting Live Retarget Settings 00:47:00 Live Retarget Blueprint 00:52:55 IK Retargeter (IMPORTANT) 00:59:10 Live Retarget Aim Adjustment 01:13:30 Loading the IK Retargeter and Aim Adjustments 01:21:30 Action Fire Mechanics 01:27:00 Projectile and AO Debug Tool 01:32:27 Socket Based Offsets 01:39:00 Aimoffset Interpolation 01:42:20 Jittering Issue Explanation