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Jet Set Willy II: The Final Frontier finally reached the Acorn Electron on 1 March 1987, published by Tynesoft and converted by Chris Robson in Newcastle upon Tyne. Arriving years after the 1985 Spectrum sequel, the Electron version was a late but surprisingly polished entry in the Acorn 8‑bit catalogue, reviewed in A&B Computing in early 1987. It retained the sprawling, eccentric charm of Matthew Smith’s original universe while adapting the mansion’s layout to suit the Electron’s slower screen handling. The game’s premise remained gloriously bizarre: whilst recovering in hospital from a severe fall down some stairs, Willy called in the builders. He thought it odd that they had green skin, but needing the work done in a hurry he asked them to remove the offending edges from his stairs. Trouble was, they did far more work than asked, adding several rooms to his mansion and then refusing to charge him. Maria is demanding that Willy clears up all the mess and he hasn't even found all the rooms yet. Who were these strange people? The Electron port delivered an over‑80‑room mansion — a labyrinth of familiar screens, new hazards, and altered timings that made certain challenges uniquely Electron‑flavoured. Much patience and stamina is required to explore the extended house, and NASA’s Guide to Simple Space Travel is recommended reading for those foolhardy enough to help Willy clear up all the mess, especially when venturing into the sewers. This edition was proudly marketed as a game “for all the people who wished that Jet Set Willy was bigger and better,” and on the Electron it absolutely lived up to that promise. Veterans of the 1984 original enjoyed a head start, but the expanded geography, surreal humour, and late‑era Acorn polish gave the 1987 release its own identity — a quirky, ambitious slice of British 8‑bit culture that felt like a fever dream stitched together from jokes, glitches, and pure retro imagination.