У нас вы можете посмотреть бесплатно Here's how far two days of Cursor prompting got me building a Unity inspired game engine или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Friday night, I got the idea to prototype a little game engine with Cursor. Based on my experience working with Unity, I started fleshing out a simple web/native hybrid based on Vite, React, Electron, Three.js and Bounce. I never worked with Three.js before, I just knew it existed and would be a good fit for a web-stack based engine. In this video, I show how far I got so far - including a number of bugs and shortcomings. Pretty crazy how far a bit of prompting can get you nowadays, even more so, if you know what to want, how to ask for it, and are capable of actually reviewing and correcting the output where necessary. Should I continue working on this, the next thing I'd build would be prefabs. I would reuse the same scene serialization which already allows overriding script variables and use the same principle for prefabs. Then I would build an API to instantiate prefabs at runtime, allowing me to spawn items into the world. I would also look into UI, but I wouldn't have any idea how to do world space UI right now. I would also add capabilities for hierarchical meshes and skinned meshes. But I guess next weekened I'll find something else I'd like to try out. #gamedev #indiedev #unity #threejs #vite #react