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Want Blueprint nodes you can use anywhere, without extra setup or confusing Blueprint spaghetti? In this video, I will shows how to create a Blueprint Function Library in C++ so your custom nodes are available in every Blueprint, no actors, no base class, no copy-paste mess. You’ll see the entire process, starting from a blank Unreal project: How to use "Add New C++ Class" to start your function library Why you need to pick "Blueprint Function Library" as the parent What UFUNCTION, BlueprintPure, and static mean, explained step by step How to organize your Blueprint node menu with custom categories Writing clean C++ for utilities you want everywhere, like a Reverse Words node and a Remove Extra Spaces node How to find and use your C++ function right inside Level Blueprint, with zero extra work. Testing everything live, including hooking up to key input and using Print String to show the result. If you want to make reusable tools, avoid duplicated code, or just level up your Unreal workflow, this method is a game changer. No matter if you’re working solo or on a team, static Blueprint function libraries help you keep your project clean and flexible. Like the video and subscribe for more clear Unreal Engine and C++ tutorials, not just for beginners but for any dev who wants to move faster and build smarter. Ask anything in the comments, or join the Rambod Dev Discord for real project talk. https://rambod.net/tutorials/unreal-b... Chapters: 0:00 Intro & Why Global Nodes 0:13 Start New C++ Class Wizard 0:31 Select “Blueprint Function Library” 0:51 Generate Class & First Compile 1:20 Add First Utility Function 2:26 Add “Reverse Words” Function 3:13 Include Header & Implement Logic 4:06 Build Project Successfully 4:25 Open Level Blueprint for Test 4:44 Locate Rambod Dev Utility Nodes 5:32 Play & See Reversed Output 5:58 Wrap-Up & Use-Case Tips Resources: [Official Unreal Engine Docs](https://docs.unrealengine.com/) [Rambod Dev YouTube Channel]( / @ramboddev ) #UnrealEngine #BlueprintFunctionLibrary #Blueprint #GameDevelopment #ue5 #UnrealEngine5 #CPlusPlus #UnrealTips This tutorial shows you how to create static utility *functions* in C++ that are instantly available in every *Blueprint**. Create powerful global **nodes* without extra setup using **unreal engine**, and C++ classes. Subscribe for more! In this tutorial, you'll learn how to create static utility functions in C++ that are instantly available in every Blueprints. This is perfect for game development, allowing you to create powerful global nodes without extra setup. Subscribe for more unreal engine 5 tutorial content! ~-~~-~~~-~~-~ Please watch: "Mac mini M4 Game Dev Benchmark Unity HDRP FPS vs Unreal Engine" • Mac mini M4 Game Dev Benchmark Unity HDRP ... ~-~~-~~~-~~-~