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In this Unity tutorial we create Whack-A-Mole which has a grid of 9 moles that pop up at random and you have to tap on the pesky critters to get rid of them. We create the logic for each mole/bomb interaction in one script, and have a separate GameManager script orchestrating the game logic. This covers topics such as: UI, Sprites, Sprite Animation, Sprite Masks, Lerp and BoxCollider2D. As with all the Let's Create tutorials in the series, we'll focus on creating the core game mechanic, leaving the extra polishing to you. If you have any request for small games you'd like to see in this series please leave a comment. You can support my work (and get early access to new videos) on Patreon: Patreon: / firnox The full code for this is available on GitHub: https://github.com/Firnox/Whack-A-Mole Other videos in the Let's Create series: 1. 2D Sliding Puzzle - • Let's Create: A sliding puzzle game in Unity 2. Whack-A-Mole - [this video] 3. Block stacking game - • Let's Create: A block stacking tower game ... 4. Minesweeper - • Let's Create: Minesweeper in Unity 5. Asteroids - • Let's Create: Asteroids in Unity Contents: 0:00 Introduction 1:40 Creating the mole 5:46 Handling OnClick logic 7:06 Adding hard hat mole type 8:25 The bomb animation 9:35 Adding level difficulty 13:30 GameManager logic 18:45 Adding game UI