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In this TouchDesigner tutorial, we explore how to clone geometric shapes and modify their visual attributes to create complex 3D point clouds. We walk through the process of using operators to distribute and scale geometry while applying color gradients through ramp-based logic. The network covers a complete render setup including environment lighting, PBR materials, and post-processing techniques using Grid POP, Noise POP, and Copy POP nodes. ◼️Project Files Patreon ⇨ https://okamirufu.com/go/projects?utm... Courses & Education ◼️TouchDesigner Ultra Bundle 👀 ⇨ https://okamirufu.com/go/ultra?utm_so... ◼️TouchDesigner Courses ⇨ https://okamirufu.com/go/skool?utm_so... Creative Tools ◼️Blob Tracking Tool ⇨ https://okamirufu.com/go/blobs?utm_so... ◼️Videomapping Tool ⇨ https://okamirufu.com/go/mesher?utm_s... Free Resources ◼️Free VJ Pack ⇨ https://okamirufu.com/go/freevj?utm_s... Connect ◼️Patreon ⇨ https://okamirufu.com/go/patreon?utm_... ◼️Instagram ⇨ https://okamirufu.com/go/instagram?ut... ◼️TikTok ⇨ https://okamirufu.com/go/tiktok?utm_s... ◼️Pinterest ⇨ https://okamirufu.com/go/pinterest?ut... ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● TIMECODE 00:00 Tutorial Overview This introduction covers cloning geometric shapes and modifying visual properties. We will explore using operators, math calculations, and ramps for color definition. 00:40 Network Structure Overview We examine the three main sections of the network including the point cloud creation. Learn how two sections funnel into a single render setup for simultaneous processing. 01:32 Scene and Render Setup We begin by setting up the camera viewport and adjusting the panel resolution. The render TOP is configured with a null output and select TOP connections. 02:39 Light and Environment Setup Load an HDRI image into a movie file in TOP to create an environment light. Configure two distant lights with specific dimmer settings and soft deep shadows. 03:19 Main Geometry Network Create a grid SOP with point primitives and apply noise for spatial distribution. Animate the transformation parameters and set the output attribute scope to point scale. 05:07 Defining Color Attributes Use ramp TOPs and lookup texture SOPs to project specific gradients onto points. We multiply color attributes together using a math mix operator for final looks. 07:30 Cloning Box Geometry A box SOP is used as a template for cloning onto the calculated point cloud. Apply a PBR material with custom metallic and roughness settings to the geometry. 09:00 Creating the Second Cloud Build a second geometric shape using a high-density grid and curl noise. Finalize the project with Glypher plugin details and level TOP adjustments. ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● Subscribe to stay updated on Future Tutorials Stay Strong & Make Art 🤍 With Love Okamirufu #touchdesigner #creativeposter #posterdesign #realtime #generativeartCopy 1